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class PartyDefaultDataSet in Party 8.2

Same name and namespace in other branches
  1. 7 includes/party.data.inc \PartyDefaultDataSet

Class PartyDefaultDataSet

This class manages the attachement of entities to a party, including loading, ordering, attaching and detaching entities. It also provides a helper for creating new attached entities.

Hierarchy

Expanded class hierarchy of PartyDefaultDataSet

See also

party_get_crm_controller().

party_get_data_set().

1 string reference to 'PartyDefaultDataSet'
party_profile_party_data_set_info in modules/party_profile/party_profile.module
Implements hook_party_data_set_info().

File

includes/party.data.inc, line 18
Provides the default class for managing party - Attached entity relationships.

View source
class PartyDefaultDataSet {

  /**
   * var string $data_set
   *   The data set name (array key in hook_data_set_info)
   */
  protected $data_set;

  /**
   * var array $entities
   *   An array of attatched entities, keyed by delta. This can contain a mix
   *   of stub entities (with the is_stub property set to TRUE), fully loaded
   *   entities and unsaved entities (with the is_new property set to TRUE).
   */
  protected $entities = array();

  /**
   * var party $party
   *   The party object we're connected to.
   */
  protected $party;

  /**
   * var $saving
   *   A flag to indicate whether we're currently doing a controller save to
   *   prevent concurrency issues.
   *
   * @see PartyDefaultDataSet::save()
   */
  private $saving = FALSE;

  /**
   * Alters entity info for entities requesting CRM integration.
   *
   * @param array $entity_info
   *  The info array for a single entity.
   *  Apparently, you can pass this in from the original array in an
   *  implementation of hook_entity_info_alter, thus:
   *    PartyDefaultDataSet::hook_entity_info_alter($entity_info['profile2']);
   */
  static function hook_entity_info_alter(&$entity_info) {
    $entity_info['view modes']['party'] = array(
      'label' => t('Party Attached Entity'),
      'custom settings' => FALSE,
    );
  }

  /**
   * Acts when a party is deleted.
   */
  public function hook_party_delete() {
    foreach ($this
      ->getEntities() as $entity) {
      $this
        ->detachEntity($entity);
      $entity_type = $this
        ->getDataInfo('entity type');
      entity_delete($entity_type, entity_id($entity_type, $entity));
    }
    $this
      ->save();
  }

  /**
   * Constructor
   *
   * @param string $data_set
   *   The data set name.
   * @param party $party
   *   The party object.
   */
  public function __construct($data_set, Party $party) {

    // Check that this is a valid data set
    if (party_get_data_set_info($data_set)) {
      $this->data_set = $data_set;
    }
    else {

      // Return
      return;
    }
    $this->party = $party;
    if (!empty($this->party->pid)) {

      // Without attached entities, this controller is pretty useless, so let's
      // assume anyone wants them loaded, but we'll do so using stubs to save a
      // full entity load.
      $query = db_select('party_attached_entity', 'ae')
        ->fields('ae', array(
        'delta',
        'eid',
      ))
        ->condition('pid', $this->party->pid, '=')
        ->condition('data_set', $this->data_set);
      $result = $query
        ->execute()
        ->fetchAllAssoc('delta');

      // Iterate over our results creating stub entities, setting a flag for us
      // to detect that it is a stub.
      foreach ($result as $delta => $entity) {
        $this->entities[$delta] = entity_create_stub_entity($this
          ->getDataInfo('entity type'), array(
          0 => $entity->eid,
          2 => $this
            ->getDataInfo('entity bundle'),
        ));
        $this->entities[$delta]->is_stub = TRUE;
      }
    }
  }

  /**
   * Method to return the party object
   */
  public function getParty() {
    return $this->party;
  }

  /**
   * Get information from the data set or entity definition.
   *
   * @param string $key
   *   This is the information you want:
   *   - 'type': the data set entity type.
   *   - 'bundle': the data set entity bundle.
   *   - 'id key': the entity id key.
   *   - 'bundle key': the entity bundle key.
   */
  public final function getDataInfo($key) {

    // Get our info
    $party_data_info = party_get_data_set_info($this->data_set);
    $entity_info = entity_get_info($party_data_info['entity type']);

    // Return the relevant information
    switch ($key) {

      // Data Set Info
      case 'name':
        return $this->data_set;
      case 'path element':
        return $party_data_info['path element'];
      case 'label':
        return $party_data_info['label'];
      case 'entity type':
        return $party_data_info['entity type'];
      case 'entity bundle':
        return $party_data_info['entity bundle'];

      // entity Info
      case 'id key':
        return $entity_info['entity keys']['id'];
      case 'bundle key':
        return $entity_info['entity keys']['bundle'];
    }
  }

  /**
   * Get the delta from an entity object.
   *
   * @param $entity
   *   The entity object we want to find the delta for.
   *
   * @return int|FALSE
   *   The delta of $entity, or FALSE if it isn't attached.
   */
  public function getEntityDelta($entity) {

    // If $entity is saved, we can just compare entity ids.
    if (!isset($entity->is_new)) {

      // Flip our entity ids so it's delta keyed by id.
      $deltas = array_flip($this
        ->getEntityIds());
      $entity_id = $entity->{$this
        ->getDataInfo('id key')};
      if (isset($deltas[$entity_id])) {
        return $deltas[$entity_id];
      }
    }
    else {
      foreach ($this->entities as $delta => $row) {
        if ($entity === $row) {
          return $delta;
        }
      }
    }

    // If we've got here, we can't find it.
    return FALSE;
  }

  /**
   * Load the full entities.
   *
   * @param array|null $deltas
   *   (optional) An array of delta(s) to load or NULL to load all entities.
   *
   * @return $this
   */
  public function loadEntities($deltas = NULL) {

    // Get our array of deltas
    if ($deltas === NULL) {

      // Load all entities
      $deltas = array_keys($this->entities);
    }

    // Iterate over our deltas loading our entities if required.
    foreach ($deltas as $delta) {
      if (isset($this->entities[$delta]) && isset($this->entities[$delta]->is_stub)) {

        // This entity is a stub so needs loading. First get the entity id from
        // stub entity.
        $entity_id = $this->entities[$delta]->{$this
          ->getDataInfo('id key')};
        $entities_loaded = entity_load($this
          ->getDataInfo('entity type'), array(
          $entity_id,
        ));
        $this->entities[$delta] = reset($entities_loaded);

        // Add the other properties party needs.
        $this->entities[$delta]->data_set_name = $this->data_set;
        $this->entities[$delta]->party_attaching_party = $this->party->pid;
      }
    }
    return $this;
  }

  /**
   * Get a particular attached entity
   *
   * @param int $delta
   *   (optional) A delta to get. Defaults to 0.
   * @param bool $create
   *   (optional) Create an entity if it doesn't exist. Defaults to FALSE.
   *
   * @return mixed
   *   An entity object or one doesn't exist and we're not creating, FALSE.
   */
  public function getEntity($delta = 0, $create = FALSE) {

    // If this delta exists, check it's loaded and return it.
    if (isset($this->entities[$delta])) {
      if (isset($this->entities[$delta]->is_stub)) {
        $this
          ->loadEntities(array(
          $delta,
        ));
      }
    }
    else {

      // Let's create an entity and attach it, but no saving happens unless
      // explicitly called. To maintain unsaved entities, this data controller
      // can be stored against forms etc.
      if ($create) {
        $entity = $this
          ->createEntity();
        $this
          ->attachEntity($entity, $delta);
      }
      else {

        // Nothing found and not creating; return false.
        return FALSE;
      }
    }
    return $this->entities[$delta];
  }

  /**
   * Get all attached entities
   *
   * @return array
   *   An array of all this data set's entities keyed by their delta.
   */
  public function getEntities() {
    $this
      ->loadEntities();
    return $this->entities;
  }

  /**
   * Get entity ids/deltas
   *
   * This allows you to get the entity ids and deltas of all the entities
   * without having to load them. There may also be sub entities, in which
   * case the value for that delta will be an empty string, as to not throw
   * a warning if the array is flipped.
   *
   * @return array
   *   Array of entity ids keyed by delta. Unsaved entities return an empty
   *   string.
   */
  public function getEntityIds() {
    $ids = array();
    foreach ($this->entities as $delta => $entity) {
      if (!isset($entity->is_new)) {
        $ids[$delta] = $entity->{$this
          ->getDataInfo('id key')};
      }
      else {

        // This is unsaved, so we use an empty string so warnings don't get
        // emitted on an array_flip().
        $ids[$delta] = '';
      }
    }
    return $ids;
  }

  /**
   * Get actions for the attached entity. Check party access in each case.
   *
   * @return
   *  An array of links suitable for theme_links().
   *
   * @todo: Build these off of delta rather than $party_id, $entity_id. It's
   *  unnecessary to pass the party id here.
   */
  public function getActions($party_id, $entity_id) {
    $party_data_info = party_get_data_set_info($this->data_set);

    // @todo: Rewrite whole function. for now, hack.
    $map = array_flip($this
      ->getEntityIds());
    $delta = $map[$entity_id];
    $actions = array();
    if (party_access('edit', $this->party, $this->data_set)) {
      $actions['edit'] = array(
        'title' => 'Edit',
        'href' => 'party/' . $party_id . '/' . $party_data_info['path element'] . '/edit/' . $delta,
      );
    }
    if (party_access('detach', $this->party, $this->data_set)) {
      $actions['remove'] = array(
        'title' => 'Remove',
        'href' => 'party/' . $party_id . '/' . $party_data_info['path element'] . '/remove/' . $delta,
      );
    }
    return $actions;
  }

  /**
   *  Return the renderable array for one of our attached entities.
   *
   * @param int $delta
   *  The delta of the entity to render.
   * @param $view_mode
   *  (optional) The view mode to use. Defaults to that set in the data set
   *  definition.
   *
   * @return
   *  A renderable array.
   */
  public function display($delta, $view_mode = NULL) {
    $entity = $this
      ->getEntity($delta);
    if (!isset($view_mode)) {
      $party_data_info = party_get_data_set_info($this->data_set);
      $view_mode = $party_data_info['view mode'];
    }
    return entity_view($this
      ->getDataInfo('entity type'), array(
      $entity,
    ), $view_mode);
  }

  /**
   * Get the label of one of our attached entities.
   *
   * @param int $delta
   *  The delta of the entity to render.
   *
   * @return
   *  The text of the label.
   */
  public function getLabel($delta) {
    $entity = $this
      ->getEntity($delta);
    $label = entity_label($this
      ->getDataInfo('entity type'), $entity);
    return $label;
  }

  /**
   * Create a new entity
   *
   * This method provides a helper to create a new attached entity for the data
   * set without having to figure out the entity type and bundle.
   *
   * @return object
   *   A newly created unsaved entity of the correct type and bundle.
   */
  public function createEntity() {

    // Create a placeholder entity
    $values = array();
    if ($this
      ->getDataInfo('bundle key')) {
      $values[$this
        ->getDataInfo('bundle key')] = $this
        ->getDataInfo('entity bundle');
    }

    // Create the entity, set our data set and return
    $entity = entity_create($this
      ->getDataInfo('entity type'), $values);

    // Add the other properties party needs.
    $entity->data_set_name = $this->data_set;
    if (isset($this->party->pid)) {
      $entity->party_attaching_party = $this->party->pid;
    }
    return $entity;
  }

  /**
   * Save an entity.
   *
   * This method saves the entity at the position specified by delta. This
   * allows for other modules to use different logic for saving their entities.
   *
   * @param int $delta
   *   (optional) The delta of the entity to save. Defaults to 0.
   *
   * @return object
   *   The entity that has been saved.
   */
  public function saveEntity($delta = 0) {
    $entity = $this
      ->getEntity($delta);

    // If getting the entity failed, return false.
    if (!$entity) {
      return $entity;
    }
    entity_save($this
      ->getDataInfo('entity type'), $entity);
    return $entity;
  }

  /**
   * Attach an entity to the party
   *
   * This method puts the entity in the right place in the $entities array.
   * NB: This does not save the new order, you must call
   * PartyDefaultData::save() to do that. This method cannot be overloaded
   * and any extensions of this class can make use of
   * PartyDefaultDataSet::preAttach() and PartyDefaultDataSet::postAttach()
   * to perform any additional logic required.
   *
   * @param object $entity
   *   The entity we're attaching.
   * @param string $method
   *   The $method we're using can be one of:
   *   - 'append' (default): the entity will be added to the end of the list.
   *   - 'prepend': the entity will be added at the front of the list.
   *   - 'insert': the entity will be inserted at $delta.
   * @param bool $reattach
   *   If this entity is already attached, should we remove it and then
   *   reattach using the requested method. Defaults to FALSE.
   * @param int $delta
   *   If the $method is set to insert. This is the target delta of the
   *   attached entity.
   *
   * @return $this
   *
   * @see PartyDefaultDataSet::preAttach()
   * @see PartyDefaultDataSet::postAttach()
   */
  public final function attachEntity($entity, $method = 'append', $reattach = FALSE, $delta = 0) {

    // Fire any pre attach logic
    $this
      ->preAttach($entity, $method, $delta);

    // Check if this entity is already attached
    $delta = $this
      ->getEntityDelta($entity);
    if ($delta !== FALSE) {
      if ($reattach) {

        // Do this manually as we don't want to trigger the pre/post callbacks.
        unset($this->entities[$delta]);
        $this->entities = array_values($this->entities);
        $delta = FALSE;
      }
      else {

        // Let's make sure our attached entity if fully loaded and update it if necessary
        $this->entities[$delta] = $entity;
      }
    }

    // Only attach if it wasn't already and hasn't been detached.
    if ($delta === FALSE) {
      switch ($method) {
        case 'append':
          $this->entities[] = $entity;
          break;
        case 'prepend':
          array_unshift($this->entities, $entity);
          break;
        case 'insert':

          // Put the entity and its availability in the right place
          array_splice($this->entities, $delta, 0, $entity);
          break;
      }
    }

    // Fire any post attach logic
    $this
      ->postAttach($entity, $method, $delta);
    return $this;
  }

  /**
   * Overload any pre attach logic
   *
   * Both $method and $delta can be taken by reference, allowing you to make
   * alterations to the attach behaviour.
   *
   * @param object $entity
   * @param string $method
   * @param int $delta
   *
   * @see PartyData::attachEntity()
   */
  protected function preAttach($entity, &$method, &$delta) {
  }

  /**
   * Overload any post attach logic
   *
   * @param object $entity
   * @param string $method
   * @param int $delta
   *
   * @see PartyData::attachEntity()
   */
  protected function postAttach($entity, $method, $delta) {
  }

  /**
   * Detach an entity
   *
   * This is a helper method to detach an entity when you have it's object.
   * This method cannot be overloaded and any extensions of this class can
   * make use of PartyDefaultDataSet::preAttach() and
   * PartyDefaultDataSet::postAttach() to perform any additional logic
   * required.
   *
   * @param int $delta
   *   The delta of the entity to detach
   *
   * @return $this
   *
   * @see PartyDefaultDataSet::detchEntityByDelta()
   * @see PartyDefaultDataSet::preDetach()
   * @see PartyDefaultDataSet::postDetach()
   */
  public final function detachEntity($entity) {

    // Figure out our delta
    $delta = $this
      ->getEntityDelta($entity);

    // Pass this onto the detachEntityByDelta method to actually detach
    $this
      ->detachEntityByDelta($delta);
    return $this;
  }

  /**
   * Detatch an entity by delta
   *
   * This method cannot be overloaded and any extensions of this class can
   * make use of PartyDefaultDataSet::preAttach() and
   * PartyDefaultDataSet::postAttach() to perform any additional logic
   * required.
   *
   * @param int $delta
   *   The delta of the entity to detach
   * @param bool $return
   *   Whether you want to return the detached entity or $this for chaining.
   *   Defaults to FALSE.
   *
   * @return object|$this
   *   Depending on $return, either the detached entity or this for chaining.
   *
   * @see PartyDefaultDataSet::preDetach()
   * @see PartyDefaultDataSet::postDetach()
   */
  public final function detachEntityByDelta($delta, $return = FALSE) {

    // Fire any pre attach logic
    $this
      ->preDetach($delta);
    if (isset($this->entities[$delta])) {

      // Get our entity for returning if requested
      $entity = $this->entities[$delta];

      // Detach our entity
      unset($this->entities[$delta]);

      // Reset our numeric indexes
      $this->entities = array_values($this->entities);
    }
    else {

      // Can't return the entity if it didn't exist
      $entity = FALSE;
    }

    // Fire any post attach logic
    $this
      ->postDetach($delta);
    if ($return) {
      return $entity;
    }
    else {
      return $this;
    }
  }

  /**
   * Overload any pre detach logic
   *
   * $delta can be taken by reference, allowing you to make alterations to the
   * detach behaviour.
   *
   * @param int $delta
   *
   * @see PartyData::detachEntity()
   */
  protected function preDetach($delta) {
  }

  /**
   * Overload any post detach logic
   *
   * @param int $delta
   *
   * @see PartyData::detachEntity()
   */
  protected function postDetach($delta) {
  }

  /**
   * Save the attached entities information
   *
   * This method cannot be overloaded and any extensions of this class can
   * make use of PartyDefaultDataSet::preSave() and
   * PartyDefaultDataSet::postSave() to perform any additional logic required.
   *
   * As saving entities could cause further calls to
   * PartyDefaultDataSet::save(), the $has_lock variable stores whether this
   * call to PartyDefaultDataSet::save() is a top level save. Only the top
   * level save will update the party_attached_entity table and store changes
   * to $party->label to prevent PDO issues and conflicting data. Nested calls
   * shouldn't make any unnecessary database writes, both for performance and
   * to prevent data conflicts. This information is handed on to the
   * PartyDefaultDataSet::preSave() and PartyDefaultDataSet::postSave() for
   * overloading classes to continue this behavior. An example of why this is
   * necessary can be found in the issue at http://drupal.org/node/1907744.
   *
   * @param bool $save_entities
   *   Whether or not to save entities as we go through them. If an entity is
   *   unsaved, we will always save it, as otherwise we can't save the deltas.
   *
   * @return $this
   *
   * @todo Remove the need to save entity type and bundle, as it's easy to
   *   sniff our from the data set.
   *
   * @see PartyDefaultDataSet::preSave()
   * @see PartyDefaultDataSet::postSave()
   */
  public final function save($save_entities = FALSE) {
    $has_lock = FALSE;
    if (!$this->saving) {

      // Lock it down to prevent concurrency.
      $this->saving = $has_lock = TRUE;
    }

    // Fire any pre attach logic
    $this
      ->preSave($save_entities, $has_lock);

    // Save any entities that need saving.
    foreach ($this->entities as $delta => &$entity) {
      if ($save_entities || isset($entity->is_new)) {

        // Save our entities as we go
        $this
          ->saveEntity($delta);
      }
    }
    if (!empty($has_lock)) {

      // Clear out our old bits
      $query = db_delete('party_attached_entity');
      $query
        ->condition('pid', $this->party->pid, '=');
      $query
        ->condition('data_set', $this->data_set);
      $query
        ->execute();

      // Insert our entities
      $query = db_insert('party_attached_entity');
      $query
        ->fields(array(
        'pid',
        'eid',
        'delta',
        'data_set',
        'entity_type',
        'entity_bundle',
      ));
      foreach ($this->entities as $delta => &$entity) {

        // Add our record
        $query
          ->values(array(
          'pid' => $this->party->pid,
          'eid' => $entity->{$this
            ->getDataInfo('id key')},
          'delta' => $delta,
          'data_set' => $this->data_set,
          'entity_type' => $this
            ->getDataInfo('entity type'),
          'entity_bundle' => $this
            ->getDataInfo('entity bundle'),
        ));
      }
      $query
        ->execute();

      // Release our lock.
      $this->saving = FALSE;
    }

    // Fire any post attach logic
    $this
      ->postSave($save_entities, $has_lock);

    // Update the label whenever attached entities are changed. This should
    // only trigger a store if we are a locking save.
    entity_get_controller('party')
      ->setLabel($this->party, $has_lock);
    return $this;
  }

  /**
   * Overload any pre save logic
   *
   * @param bool $save_entities
   *   Whether or not to save entities as we go through them.
   * @param bool $has_lock
   *   Whether this is a top level save call rather than a nested call. Nested
   *   calls shouldn't save anything unnecessary to prevent conflicts. See
   *   PartyDefaultDataSet::save() for more information.
   *
   * @see PartyData::save()
   */
  protected function preSave($save_entities, $has_lock) {
  }

  /**
   * Overload any post save logic
   *
   * @param bool $save_entities
   *   Whether or not to save entities as we go through them.
   * @param bool $has_lock
   *   Whether this is a top level save call rather than a nested call. Nested
   *   calls shouldn't save anything unnecessary to prevent conflicts. See
   *   PartyDefaultDataSet::save() for more information.
   *
   * @see PartyData::save()
   */
  protected function postSave($save_entities, $has_lock) {
  }

  /**
   * Re-order attached entities
   *
   * This will re-order any entities to match the order specified in $order.
   * Any entities that are left out of $order will be appended to the new
   * order. To remove an entity, use PartyData::detachEntity().
   *
   * @param array $order
   *   A numeric array of old deltas in the new order
   *
   * @return $this
   */
  public final function reorderEntities($order) {

    // First we need to collect missed entities
    $missed_entities = array_diff_key($this->entities, array_fill_keys($order, TRUE));
    $entities = array();

    // Iterate over re-ordering our entities
    foreach ($order as $delta) {
      if (isset($this->entities[$delta])) {
        $entities[] = $this->entities[$delta];
      }
    }

    // Append any missed entities
    foreach ($missed_entities as $entity) {
      $entities[] = $entity;
    }

    // Store array values so we don't have any missed
    $this->entities = $entities;
    return $this;
  }

  /**
   * Shift a particular entity in the order
   *
   * @param int $delta
   *   The delta of the item we're shifting
   * @param string $method
   *   The method of shift we want:
   *    - 'up' Shifts the entity up by $target
   *    - 'down' Shifts the entity down by $target
   *    - 'insert' Moves the entity to that position, shifting everything else
   *    - 'swap' Swaps the entity with the entity in $target
   * @param int $target
   *   If method is 'up' or 'down', shift the element by this amount.
   *   If method is 'swap', swap the entity with the entity at this delta.
   *
   * @return $this
   */
  public final function shiftEntity($delta, $method, $target = 1) {
    if (isset($this->entities[$delta])) {
      $entity = $this->entities[$delta];
      switch ($method) {
        case 'up':

          // Calculate our new position
          $newDelta = min(0, $delta - $target);
          unset($this->entities[$delta]);
          array_splice($this->entities, $newDelta, 0, array(
            $entity,
          ));
          break;
        case 'down':

          // Calculate our new position, including removal of the moved entity
          $newDelta = $delta + $target - 1;
          unset($this->entities[$delta]);
          array_splice($this->entities, $newDelta, 0, array(
            $entity,
          ));
          break;
        case 'insert':
          array_splice($this->entities, $target, 0, array(
            $entity,
          ));
          break;
        case 'swap':

          // Make sure we have the other entity if it exists
          if (isset($this->entities[$target])) {
            $otherEntity = $this->entities[$target];
          }

          // Set our new position for this entity
          $this->entities[$target] = $entity;

          // If we had another entity, put it back in place
          if (isset($otherEntity)) {
            $this->entities[$delta] = $otherEntity;
          }

          // Make sure our deltas are numeric and sequencial
          $this->entities = array_values($this->entities);
          break;
      }
    }
    return $this;
  }

}

Members

Namesort descending Modifiers Type Description Overrides
PartyDefaultDataSet::$data_set protected property var string $data_set The data set name (array key in hook_data_set_info)
PartyDefaultDataSet::$entities protected property var array $entities An array of attatched entities, keyed by delta. This can contain a mix of stub entities (with the is_stub property set to TRUE), fully loaded entities and unsaved entities (with the is_new property set to TRUE).
PartyDefaultDataSet::$party protected property var party $party The party object we're connected to.
PartyDefaultDataSet::$saving private property var $saving A flag to indicate whether we're currently doing a controller save to prevent concurrency issues.
PartyDefaultDataSet::attachEntity final public function Attach an entity to the party
PartyDefaultDataSet::createEntity public function Create a new entity
PartyDefaultDataSet::detachEntity final public function Detach an entity
PartyDefaultDataSet::detachEntityByDelta final public function Detatch an entity by delta
PartyDefaultDataSet::display public function Return the renderable array for one of our attached entities.
PartyDefaultDataSet::getActions public function Get actions for the attached entity. Check party access in each case.
PartyDefaultDataSet::getDataInfo final public function Get information from the data set or entity definition.
PartyDefaultDataSet::getEntities public function Get all attached entities
PartyDefaultDataSet::getEntity public function Get a particular attached entity
PartyDefaultDataSet::getEntityDelta public function Get the delta from an entity object.
PartyDefaultDataSet::getEntityIds public function Get entity ids/deltas
PartyDefaultDataSet::getLabel public function Get the label of one of our attached entities. 3
PartyDefaultDataSet::getParty public function Method to return the party object
PartyDefaultDataSet::hook_entity_info_alter static function Alters entity info for entities requesting CRM integration.
PartyDefaultDataSet::hook_party_delete public function Acts when a party is deleted. 1
PartyDefaultDataSet::loadEntities public function Load the full entities.
PartyDefaultDataSet::postAttach protected function Overload any post attach logic
PartyDefaultDataSet::postDetach protected function Overload any post detach logic
PartyDefaultDataSet::postSave protected function Overload any post save logic
PartyDefaultDataSet::preAttach protected function Overload any pre attach logic
PartyDefaultDataSet::preDetach protected function Overload any pre detach logic
PartyDefaultDataSet::preSave protected function Overload any pre save logic
PartyDefaultDataSet::reorderEntities final public function Re-order attached entities
PartyDefaultDataSet::save final public function Save the attached entities information
PartyDefaultDataSet::saveEntity public function Save an entity.
PartyDefaultDataSet::shiftEntity final public function Shift a particular entity in the order
PartyDefaultDataSet::__construct public function Constructor