final public function PartyDefaultDataSet::attachEntity in Party 8.2
Same name and namespace in other branches
- 7 includes/party.data.inc \PartyDefaultDataSet::attachEntity()
Attach an entity to the party
This method puts the entity in the right place in the $entities array. NB: This does not save the new order, you must call PartyDefaultData::save() to do that. This method cannot be overloaded and any extensions of this class can make use of PartyDefaultDataSet::preAttach() and PartyDefaultDataSet::postAttach() to perform any additional logic required.
Parameters
object $entity: The entity we're attaching.
string $method: The $method we're using can be one of:
- 'append' (default): the entity will be added to the end of the list.
- 'prepend': the entity will be added at the front of the list.
- 'insert': the entity will be inserted at $delta.
bool $reattach: If this entity is already attached, should we remove it and then reattach using the requested method. Defaults to FALSE.
int $delta: If the $method is set to insert. This is the target delta of the attached entity.
Return value
$this
See also
PartyDefaultDataSet::preAttach()
PartyDefaultDataSet::postAttach()
1 call to PartyDefaultDataSet::attachEntity()
- PartyDefaultDataSet::getEntity in includes/
party.data.inc - Get a particular attached entity
File
- includes/
party.data.inc, line 458 - Provides the default class for managing party - Attached entity relationships.
Class
- PartyDefaultDataSet
- Class PartyDefaultDataSet
Code
public final function attachEntity($entity, $method = 'append', $reattach = FALSE, $delta = 0) {
// Fire any pre attach logic
$this
->preAttach($entity, $method, $delta);
// Check if this entity is already attached
$delta = $this
->getEntityDelta($entity);
if ($delta !== FALSE) {
if ($reattach) {
// Do this manually as we don't want to trigger the pre/post callbacks.
unset($this->entities[$delta]);
$this->entities = array_values($this->entities);
$delta = FALSE;
}
else {
// Let's make sure our attached entity if fully loaded and update it if necessary
$this->entities[$delta] = $entity;
}
}
// Only attach if it wasn't already and hasn't been detached.
if ($delta === FALSE) {
switch ($method) {
case 'append':
$this->entities[] = $entity;
break;
case 'prepend':
array_unshift($this->entities, $entity);
break;
case 'insert':
// Put the entity and its availability in the right place
array_splice($this->entities, $delta, 0, $entity);
break;
}
}
// Fire any post attach logic
$this
->postAttach($entity, $method, $delta);
return $this;
}