function user_badge_build_content in User Badges 7.4
Builds a structured array representing the user_badge's content.
Parameters
UserBadge $user_badge: A user_badge object.
string $view_mode: View mode, e.g. 'full', 'teaser'...
string $langcode: (optional) A language code to use for rendering. Defaults to the global content language of the current request.
1 call to user_badge_build_content()
- user_badge_view in ./
user_badges.module - Generates an array for rendering the given user_badge.
File
- ./
user_badges.module, line 432 - Hooks and other stuff related to user badge.
Code
function user_badge_build_content($user_badge, $view_mode = 'full', $langcode = NULL) {
if (!isset($langcode)) {
$langcode = $GLOBALS['language_content']->language;
}
// Remove previously built content, if exists.
$user_badge->content = array();
// Allow modules to change the view mode.
$context = array(
'entity_type' => 'user_badge',
'entity' => $user_badge,
'langcode' => $langcode,
);
drupal_alter('entity_view_mode', $view_mode, $context);
// Build fields content.
// In case of a multiple view, user_badge_view_multiple() already ran the
// 'prepare_view' step. An internal flag prevents the operation from running
// twice.
field_attach_prepare_view('user_badge', array(
$user_badge->bid => $user_badge,
), $view_mode, $langcode);
entity_prepare_view('user_badge', array(
$user_badge->bid => $user_badge,
), $langcode);
$user_badge->content += field_attach_view('user_badge', $user_badge, $view_mode, $langcode);
// Allow modules to make their own additions to the user_badge.
module_invoke_all('user_badge_view', $user_badge, $view_mode, $langcode);
module_invoke_all('entity_view', $user_badge, 'user_badge', $view_mode, $langcode);
// Make sure the current view mode is stored if no module has already
// populated the related key.
$user_badge->content += array(
'#view_mode' => $view_mode,
);
}