class StateFlow in State Machine 7
Same name and namespace in other branches
- 6 modules/state_flow/plugins/state_flow.inc \StateFlow
- 7.2 modules/state_flow/plugins/state_flow.inc \StateFlow
Hierarchy
- class \StateMachine
- class \StateFlow
Expanded class hierarchy of StateFlow
1 string reference to 'StateFlow'
- state_flow_state_flow_plugins in modules/
state_flow/ state_flow.module - Implements hook_state_flow_plugins().
File
- modules/
state_flow/ plugins/ state_flow.inc, line 10
View source
class StateFlow extends StateMachine {
/**
* Called from StateMachine::__construct to initialize the states and events.
* Define two states.
* First revision:
* - Expose go to draft button
* - Expose go to publish button
* - Upon publish, create new revision (handled outside of state machine)
* Second revision:
* - Menu alter edit link to load most recent revision (whether published or revision from states)
* - On hook_nodeapi (op: load), force new revision checkbox on node edit form
* - Expose go to draft button
* - Create new revision, prevent node table from updating new revision as published revision
* - Expose go to publish button
* - Upon publish, set revision id in node table
* - Repeat as needed
*/
public function init() {
// Initialize states
$this
->create_state('draft');
$this
->create_state('published', array(
'on_enter' => array(
$this,
'on_enter_published',
),
'on_exit' => array(
$this,
'on_exit_published',
),
));
$this
->create_state('unpublished');
// Initialize events
$this
->create_event('publish', array(
'origin' => 'draft',
'target' => 'published',
));
$this
->create_event('unpublish', array(
'origin' => 'published',
'target' => 'unpublished',
'permission' => 'publish and unpublish content',
));
$this
->create_event('to draft', array(
'origin' => 'unpublished',
'target' => 'draft',
));
}
public function on_enter_published() {
$this
->set_published();
$this
->set_node_revision();
$this
->set_principle_revision();
}
public function on_exit_published() {
$this
->set_unpublished();
}
public function get_event($key) {
if (!array_key_exists($key, $this->events)) {
return FALSE;
}
if (is_array($this->events[$key])) {
$options = $this->events[$key];
$this->events[$key] = new StateFlow_Event($this, $options);
}
return $this->events[$key];
}
public function get_object() {
return $this->object;
}
public function get_states_options() {
return $this->states;
}
/**
* Extending fire_event() from state_machine's base.inc to add uid and log
* arguments.
*/
public function fire_event($key, $uid = NULL, $log = '') {
$event = $this
->get_event($key);
if ($event && ($new_state = $event
->execute())) {
// Allow the previous state to run its 'on_exit' callbacks.
$this
->get_state($this
->get_current_state())
->on_exit();
// Set and save the new state.
$this
->set_current_state($new_state);
$this
->persist();
// Write a history record for this state change.
if (empty($uid)) {
global $user;
$uid = $user->uid;
}
$this
->write_history($uid, $log);
// Allow the new state to run its 'on_enter' callbacks.
$this
->get_state($this
->get_current_state())
->on_enter();
// Allow the event to "finish".
$event
->finish();
// Allow state_flow to provide other hooks or event triggers.
state_flow_invoke_event_handlers($this->object, $new_state);
}
else {
$this
->on_event_fail($event);
return FALSE;
}
}
public function write_history($uid, $log = '') {
$data = new stdClass();
$data->vid = $this->object->vid;
$data->nid = $this->object->nid;
$data->state = $this
->get_current_state();
$data->timestamp = REQUEST_TIME;
$data->uid = $uid;
$data->log = $log;
return drupal_write_record('node_revision_states_history', $data);
}
public function persist() {
$vid = $this->object->vid;
$nid = $this->object->nid;
$data = new stdClass();
$data->vid = $vid;
$data->nid = $nid;
$data->state = $this
->get_current_state();
$data->timestamp = REQUEST_TIME;
$data->status = 1;
$update = $this
->existing_revision($nid, $vid) ? array(
'vid',
) : array();
return drupal_write_record('node_revision_states', $data, $update);
}
public function load() {
$state = FALSE;
if (!empty($this->object->vid)) {
$state = $this
->revision_state($this->object->vid);
}
elseif (!empty($this->object->nid)) {
$state = $this
->latest_state($this->object->nid);
}
return $state;
}
public function set_published() {
$this->object->status = 1;
// Ensure that all other published revisions are unpublished
$published_revs = db_query('
SELECT vid
FROM {node_revision_states}
WHERE nid = :nid
AND vid <> :vid
AND state = :state
ORDER BY vid DESC', array(
':nid' => $this->object->nid,
':vid' => $this->object->vid,
':state' => 'published',
))
->fetchAll();
if (is_array($published_revs)) {
foreach ($published_revs as $rev) {
$rev_vid = isset($rev->vid) ? intval($rev->vid) : FALSE;
$rev_node = $rev_vid ? node_load($this->object->nid, $rev_vid) : FALSE;
if ($rev_node) {
$rev_state = state_flow_load_state_machine($rev_node, TRUE);
$rv = $rev_state
->fire_event('unpublish', NULL, t('Unpublished due to the publication of revision @vid.', array(
'@vid' => $this->object->vid,
)));
}
}
}
// Set the published status on the node_revision record for this revision
$res = db_update('node_revision')
->fields(array(
'status' => $this->object->status,
))
->condition('vid', $this->object->vid)
->execute();
// Set the published status on the node record for this node
$res = db_update('node')
->fields(array(
'status' => $this->object->status,
))
->condition('nid', $this->object->nid)
->execute();
// Update the node access table for this node.
$node = node_load($this->object->nid, $this->object->vid, TRUE);
node_access_acquire_grants($node);
//rebuild taxonomy index
if (function_exists('taxonomy_delete_node_index')) {
taxonomy_delete_node_index($node);
}
if (function_exists('taxonomy_build_node_index')) {
taxonomy_build_node_index($node);
}
}
public function set_unpublished() {
$this->object->status = 0;
// Set the unpublished status on the node_revision record for this revision
$res = db_update('node_revision')
->fields(array(
'status' => $this->object->status,
))
->condition('vid', $this->object->vid)
->execute();
// If the revision to unpublish is the latest published revision for the
// node, then unpublish the node itself
if ($this->object->vid == $this
->get_latest_revision($this->object->nid)) {
// Set the published status on the node record for this node
$res = db_update('node')
->fields(array(
'status' => $this->object->status,
))
->condition('nid', $this->object->nid)
->execute();
}
// Update the node access table for this node.
$node = node_load($this->object->nid, $this->object->vid, TRUE);
node_access_acquire_grants($node);
}
public function set_node_revision() {
$vid = $this
->get_latest_revision($this->object->nid);
if (!empty($vid) && $vid != $this->object->vid) {
$rev_state_rec = $this
->revision_state_record($this->object->nid, $this->object->vid);
state_flow_promote_node_revision($rev_state_rec, $this->object->nid, $this->object->vid);
}
$result = db_update('node_revision')
->fields(array(
'status' => 1,
))
->condition('vid', $vid)
->execute();
}
public function set_principle_revision() {
$nid = $this->object->nid;
$vid = $this
->get_latest_revision($nid);
$result = db_update('node_revision_states')
->fields(array(
'status' => 0,
))
->condition('nid', $nid)
->condition('vid', $vid, '!=')
->execute();
}
public function get_latest_revision($nid) {
$result = db_query('SELECT MAX(vid) FROM {node_revision} WHERE nid = :nid', array(
':nid' => $nid,
))
->fetchCol('vid');
return !empty($result[0]) ? $result[0] : FALSE;
}
public function existing_revision($nid, $vid) {
$result = db_select('node_revision_states', 'nrs')
->fields('nrs')
->condition('vid', $vid)
->countQuery()
->execute()
->fetchAll();
return $result[0]->expression ? TRUE : FALSE;
}
public function revision_state($vid) {
$latest_state = db_query('
SELECT state
FROM {node_revision_states}
WHERE vid = :vid
LIMIT 0, 1', array(
':vid' => $vid,
))
->fetchCol('state');
return !empty($latest_state[0]) ? $latest_state[0] : FALSE;
}
public function revision_state_record($nid, $vid = NULL) {
if (!empty($vid)) {
$rev_state = db_query('
SELECT *
FROM {node_revision_states}
WHERE vid = :vid
LIMIT 0, 1', array(
':vid' => $vid,
))
->fetchAll();
}
else {
$rev_state = db_query('
SELECT state
FROM {node_revision_states}
WHERE nid = :nid
ORDER BY vid DESC
LIMIT 0, 1', array(
':nid' => $nid,
))
->fetchAll();
}
return isset($rev_state[0]->nid) ? $rev_state[0] : FALSE;
}
public function latest_state($nid) {
$latest_state = db_query('
SELECT state
FROM {node_revision_states}
WHERE nid = :nid
AND status = 1
AND vid = :vid
ORDER BY timestamp DESC
LIMIT 0, 1', array(
':nid' => $nid,
':vid' => $this
->get_latest_revision($nid),
))
->fetchCol('state');
return !empty($latest_state[0]) ? $latest_state[0] : FALSE;
}
}
Members
Name | Modifiers | Type | Description | Overrides |
---|---|---|---|---|
StateFlow:: |
public | function | ||
StateFlow:: |
public | function |
Extending fire_event() from state_machine's base.inc to add uid and log
arguments. Overrides StateMachine:: |
|
StateFlow:: |
public | function |
Return an event instance by key, lazy-loading the instance if necessary. Overrides StateMachine:: |
|
StateFlow:: |
public | function | ||
StateFlow:: |
public | function | ||
StateFlow:: |
public | function | ||
StateFlow:: |
public | function |
Called from StateMachine::__construct to initialize the states and events.
Define two states.
First revision: Overrides StateMachine:: |
1 |
StateFlow:: |
public | function | ||
StateFlow:: |
public | function |
Load the current state from the given state storage Overrides StateMachine:: |
|
StateFlow:: |
public | function | ||
StateFlow:: |
public | function | ||
StateFlow:: |
public | function |
Persist the current state to the object storage. Overrides StateMachine:: |
|
StateFlow:: |
public | function | ||
StateFlow:: |
public | function | ||
StateFlow:: |
public | function | ||
StateFlow:: |
public | function | ||
StateFlow:: |
public | function | ||
StateFlow:: |
public | function | ||
StateFlow:: |
public | function | ||
StateMachine:: |
protected | property | ||
StateMachine:: |
protected | property | ||
StateMachine:: |
protected | property | ||
StateMachine:: |
protected | property | ||
StateMachine:: |
protected | property | ||
StateMachine:: |
protected | function | Create a new event. This method does not actually create an event instance, it only stores the options array until an instance is requested from get_event(). | |
StateMachine:: |
protected | function | Create a new state. This method does not actually create a state instance, it only stores the options array until an instance is requested from get_state(). | |
StateMachine:: |
public | function | Returns an array of events that are valid for the current state. | |
StateMachine:: |
public | function | Returns the current state. | |
StateMachine:: |
protected | function | Return a state instance by key, lazy-loading the instance if necessary. | |
StateMachine:: |
protected | function | Method to be called when firing an event fails for any reason. | |
StateMachine:: |
protected | function | Set the current state to the state identified by the specified key. | |
StateMachine:: |
protected | function | Set the initial state for this machine. By default, the initial state is set the the first created state. | |
StateMachine:: |
public | function |