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swfupload-settings.tpl.php in Image FUpload 6.2

Same filename and directory in other branches
  1. 6.3 swfupload-settings.tpl.php
  2. 6 swfupload-settings.tpl.php

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swfupload-settings.tpl.php
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        var swfu;
        var jsTimer = false;
        var error_send = false; // Indicates whether swfUpload has already been stopped because of a form error       

		window.onload = function() {
			var settings = {
				flash_url : "<?php

print $modulepath;
?>/swfupload/swfupload_f9.swf",
				upload_url: "<?php

print $uploadpath;
?>",	// Relative to the SWF file
                post_params: {"PHPSESSID" : "<?php

print $sessionid;
?>"},
                file_post_name: "Filedata",
				file_size_limit : "<?php

print $maxfilesize;
?>",
				file_types : "*.jpg; *.jpeg; *.png; *.gif",
				file_types_description : "<?php

t('Only images');
?>",
				file_upload_limit : <?php

print $uploadlimit;
?>,
				file_queue_limit : 0,
				custom_settings : {
					progressTarget : "fsUploadProgress",
					cancelButtonId : "btnCancel"
				},
				debug: false,

				// The event handler functions are defined in handlers.js
				file_queued_handler : fileQueued,
				file_queue_error_handler : fileQueueError,
				file_dialog_complete_handler : fileDialogComplete,
				upload_start_handler : uploadStart,
				upload_progress_handler : uploadProgress,
				upload_error_handler : uploadError,
				upload_success_handler : uploadSuccess,
				upload_complete_handler : uploadComplete,
				queue_complete_handler : queueComplete	// Queue plugin event
			};            
			swfu = new SWFUpload(settings);	     
          
         };
         
         function startUploadProcess() {
            // Reset all variables and indicators
            error_send = false;
            if (isNaN(document.getElementById('form_errors')))
                document.getElementById('form_errors').value = '0';
            if (isNaN(document.getElementById('num_queued_images')))
                document.getElementById('num_queued_images').value = '1'; // Pretend that there's at least one image in queue so that it works               
            
            // hey, let's go =)
            swfu.startUpload();                       
         }