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README.txt in State Machine 7.3

Same filename and directory in other branches
  1. 6 README.txt
  2. 7 README.txt
  3. 7.2 README.txt
Finite State Machine
--------------------
A machine is a device which accepts some inputs, possibly produces some output,
and has some memory sorting information on the overall results of all previous
inputs.

The condition of the machine at a particular instance is called a state of the
machine. New input changes the state, may be to another state, and may be to
the same state. The effect of a new input depends on the present state the
machine is in.

If the total number of possible states is finite, the machine is called finite
state machine, eg. a computer.

More information about State Machines can be found here: http://en.wikipedia.org/wiki/Finite-state_machine

Event Execution Summary
-----------------------
1. Check the event's guard condition.  Stop here if FALSE.
2. Event::before_transition
3. CurrentState::on_exit
4. Update state in machine
5. NewState::on_enter
6. Event::after_transition


Structure of a State Machine
----------------------------
A StateMachine is made up of States and Events.
States are the status of the item at a certain point in time.
Events describe how the machine can move between states.


State Flow Node
-----------------------
State Flow Node is the base implementation of State Machine class. It provides a base workflow as a base plugin for nodes.

Custom plugins should use State Flow Node as a model when:

Adding new states
Adding new events


Integration
-----------------------
State Flow Node provides the following optional integration with other modules:

Rules: Hook a condition into a event transition
Views: Exposes defined states, revision information, and timestamps


Workbench Moderation 2.x Integration
-----------------------
State Flow Entity was instituted to allow workflows for any type of entity. State Flow Node uses State Flow Entity for nodes. State Flow Entity was designed to
provide a base for Workbench Moderation 2.x

File

README.txt
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  1. Finite State Machine
  2. --------------------
  3. A machine is a device which accepts some inputs, possibly produces some output,
  4. and has some memory sorting information on the overall results of all previous
  5. inputs.
  6. The condition of the machine at a particular instance is called a state of the
  7. machine. New input changes the state, may be to another state, and may be to
  8. the same state. The effect of a new input depends on the present state the
  9. machine is in.
  10. If the total number of possible states is finite, the machine is called finite
  11. state machine, eg. a computer.
  12. More information about State Machines can be found here: http://en.wikipedia.org/wiki/Finite-state_machine
  13. Event Execution Summary
  14. -----------------------
  15. 1. Check the event's guard condition. Stop here if FALSE.
  16. 2. Event::before_transition
  17. 3. CurrentState::on_exit
  18. 4. Update state in machine
  19. 5. NewState::on_enter
  20. 6. Event::after_transition
  21. Structure of a State Machine
  22. ----------------------------
  23. A StateMachine is made up of States and Events.
  24. States are the status of the item at a certain point in time.
  25. Events describe how the machine can move between states.
  26. State Flow Node
  27. -----------------------
  28. State Flow Node is the base implementation of State Machine class. It provides a base workflow as a base plugin for nodes.
  29. Custom plugins should use State Flow Node as a model when:
  30. Adding new states
  31. Adding new events
  32. Integration
  33. -----------------------
  34. State Flow Node provides the following optional integration with other modules:
  35. Rules: Hook a condition into a event transition
  36. Views: Exposes defined states, revision information, and timestamps
  37. Workbench Moderation 2.x Integration
  38. -----------------------
  39. State Flow Entity was instituted to allow workflows for any type of entity. State Flow Node uses State Flow Entity for nodes. State Flow Entity was designed to
  40. provide a base for Workbench Moderation 2.x