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css-js.html in Skinr 7.2

Same filename and directory in other branches
  1. 8.2 help/css-js.html
  2. 6.2 help/css-js.html

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help/css-js.html
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<p>The main advantage of using Skinr is that it provides a means of easily
  reusing CSS classes. How you set up those classes and the code you provide
  is up to you. This page is meant to inform you about your options.
</p>

<h3 id="css-js-classes">CSS classes in Skins</h3>
<p>Classes in Skinr are typically defined in the <a
  href="topic:skinr/syntax#syntax-options">skin options</a>. A single class is
  all that is necessary, but multiple classes can easily be added.
</p>
<h4 id="css-js-classes-single">Single Class</h4>
<pre>skinr[skin_system_name][options][1][class] = foo-class</pre>
<h4 id="css-js-classes-multiple">Multiple Classses</h4>
<p>Multiple classes should be separated by a single space.</p>
<pre>skinr[skin_system_name][options][1][class] = foo-class bar-class</pre>


<h3 id="css-js-external">External CSS &amp; JavaScript files</h3>
<p>CSS can be stored in external files, or the files can simply be added to
  your theme's existing CSS file. Personally, I like to create a separate CSS
  file that stores the bulk of Skinr CSS. The same can be done with JavaScript
  files. If your skins require CSS &amp; Javascript that is used site wide, the
  best approach is to load the files normally via the theme. This will ensure
  your files are loaded on all pages and therefore always available.</p>
<pre>
stylesheets[all][] = css/skinr.css
scripts[] = js/skinr.js
</pre>
<h4>Adding files to skins</h4>
<p>There are cases where it makes sense to handle loading the CSS/JavaScript
  files in the skin itself. This can be done by by adding the following line(s)
  to your skin.
</p>
<pre>
skinr[skin_system_name][scripts][] = css/dropdown.js
skinr[skin_system_name][stylesheets][all][] = css/dropdown.css
</pre>
<h4>Adding files to skin options</h4>
<p>This can be taken a step further by including files per option. Below is a
  detailed example of what a use case for this might look like:</p>
<pre>
skinr[dropdowns][title] = Dropdown Menus
skinr[dropdowns][type] = select
skinr[dropdowns][description] = Select a vertical or horizontal dropdown menu. 
skinr[dropdowns][features][] = block_menu_block
skinr[dropdowns][stylesheets][all][] = css/dropdown.css
skinr[dropdowns][scripts][] = js/hoverIntent.js

skinr[dropdowns][options][1][label] = Horizontal
skinr[dropdowns][options][1][class] = dd-vertical
skinr[dropdowns][options][1][stylesheets][all][] = css/dropdown-vertical.css
skinr[dropdowns][options][1][scripts][] = js/dropdown-vertical.js

skinr[dropdowns][options][2][label] = Vertical
skinr[dropdowns][options][2][class] = dd-horizontal
skinr[dropdowns][options][2][stylesheets][all][] = css/dropdown-horizontal.css
skinr[dropdowns][options][2][scripts][] = js/dropdown-horizontal.js
</pre>
<p>The syntax for adding these files is the same as Drupal. See <a
  href="http://drupal.org/node/171205">Structure of the .info file</a> for full
  details.</p>
<h3 id="css-js-ui-classes">Defining classes in the UI</h3>
<p>In addition to defining CSS classes in the .info file, you can also add
  classes directly into the UI. Under "Advanced Options" there is a text field
  where you can add a class or classes manually. The syntax for adding classes
  the same as the <a href="#css-js-classes">above examples</a>, with multiple classes separated by a space.
</p>
<p><img src="&path&images/ui-e.png" alt="Adding classes in the UI" /></p>