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example3.html in Scald: Media Management made easy 6

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dnd/js/bt/other_libs/excanvas_0002/examples/example3.html
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<!DOCTYPE html>

<!--

Copyright 2006 Google Inc.

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

  http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

-->

<html>
<head>
<title></title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<!--[if IE]><script type="text/javascript" src="../excanvas.js"></script><![endif]-->
<style type="text/css">

body {
  overflow: hidden;
  width: 100%;
  height: 100%;
  margin: 0;
}

#image-rotator {
  position: absolute;
  left: 0;
  top: 0;
  width: 100%;
  height: 100%;
}

#image-rotator .tool-bar {
  text-align: center;
}

.tool-bar button {
  margin: 0.5em 0.5em 0 0;
}

#image-rotator img,
#image-rotator canvas {
  position: absolute;
}

</style>
<script type="text/javascript">

function sawFunc(a) {
  var PI = Math.PI;
  var PI2 = PI / 2;
  // make sure a is within 0 to PI
  a = a % PI;
  if (a < 0) {
    a += PI;
  }
  if (a < PI2) {
    return a / PI2;
  } else {
    return (PI - a) / PI2;
  }
}

function easeInEaseOut(t) {
  var t2 = t * t;
  return 3 * t2 - 2 * t * t2;
}

function ImageRotator(el, src, w, h) {
  this.element = el;
  this.toolBar = el.getElementsByTagName("div")[0];
  this.canvas = el.getElementsByTagName("canvas")[0];
  var images = el.getElementsByTagName("img");
  this.image = images[images.length - 1];
  var btns = el.getElementsByTagName("button");
  this.btnCw = btns[0];
  this.btnCcw = btns[1];
  var self = this;
  this.btnCcw.onclick = function () {
    self.rotateCcw();
  };
  this.btnCw.onclick = function () {
    self.rotateCw();
  };
  this.image.onload = function (e) {
    self.onImageLoad(e);
  };
  this.image.onerror = function (e) {
    self.onImageError(e);
  };
  this.image.onabort = function (e) {
    self.onImageAbort(e);
  };
  this.setImage(src, w, h);
  this.layout();

  var onResize = function () {
    self.layout();
  };
  var onLoad = function () {
    self.onWindowLoad();
  };
  if (window.addEventListener) {
    window.addEventListener("resize", onResize, false);
    window.addEventListener("load", onLoad, false);
  } else if (window.attachEvent) {
    window.attachEvent("onresize", onResize);
    window.attachEvent("onload", onLoad);
  }
}

ImageRotator.prototype = {
  getLoaded: function () {
    return this.imageLoaded && this.windowLoaded;
  },
  setImage: function (src, w, h) {
    this.imageLoaded = false;
    this.image.src = src;
    this.imageWidth = w;
    this.imageHeight = h;
  },

  layout: function () {
    var PI2 = Math.PI / 2;
    var h = this.element.clientHeight;
    var w = this.element.clientWidth;
    var th = this.toolBar.offsetHeight;
    h -= this.toolBar.offsetHeight;
    if (!this.ctx || !this.getLoaded()) {
      this.btnCw.disabled = true;
      this.btnCcw.disabled = true;
      this.canvas.style.display = "none";
      this.image.style.display = "block";
      var ratio = Math.min(w / this.imageWidth, h / this.imageHeight, 1);
      var imgW = this.imageWidth * ratio;
      var imgH = this.imageHeight * ratio;
      var y = th + (h - imgH) / 2;
      var x = (w - imgW) / 2;
      this.image.style.left = Math.round(x) + "px";
      this.image.style.top = Math.round(y) + "px";
      this.image.style.width = Math.round(imgW) + "px";
      this.image.style.height = Math.round(imgH) + "px";
    } else {
      this.btnCw.disabled = this.isAnimating_;
      this.btnCcw.disabled = this.isAnimating_;
      this.canvas.style.display = "block";
      this.image.style.display = "none";

      this.canvas.style.left = 0 + "px";
      this.canvas.style.top = th + "px";
      this.canvas.style.width = w + "px";
      this.canvas.width = w;
      this.canvas.style.height = h + "px";
      this.canvas.height = h;

      this.ctx.save();
      this.ctx.clearRect(0, 0, w, h);
      this.ctx.translate(w / 2, h / 2);
      this.ctx.rotate(this.rotation);
      // 0 -> 1, sin(0) = 0
      // PI / 2 -> H / W, sin(PI/2) = 1

      // sin(PI/2) = 1 -> limit factor is w and imgH

      var iw = this.imageWidth;
      var ih = this.imageHeight;
      var scale;
      if (iw <= w && iw <= h && ih <= h && ih <= w) {
        scale = 1;
      } else {
        var sinr = sawFunc(this.rotation);
        var cosr = sawFunc(this.rotation + PI2);
        var ratio1 = sinr * Math.min(w / ih, h / iw);
        var ratio2 = cosr * Math.min(w / iw, h / ih);
        var ratio = Math.min(1, ratio1 + ratio2);
        scale = ratio;
      }
      this.ctx.scale(scale, scale);
      this.ctx.translate(-iw / 2, -ih / 2);
      this.ctx.drawImage(this.image, 0, 0, iw, ih);
      this.ctx.restore();
    }
  },

  rotation: 0,
  animationDuration: 500,

  rotateCcw: function () {
    if (!this.isAnimating_) {
      this.startTime_ = (new Date).valueOf();
      this.currentAngle_ = this.rotation;
      this.deltaAngle_ = Math.PI / 2;
      this.isAnimating_ = true;
      this.animCounter_ = 0;
      this.rotate_();
    }
  },

  rotateCw: function () {
    if (!this.isAnimating_) {
      this.startTime_ = (new Date).valueOf();
      this.currentAngle_ = this.rotation;
      this.deltaAngle_ = -Math.PI / 2;
      this.isAnimating_ = true;
      this.animCounter_ = 0;
      this.rotate_();
    }
  },

  rotate_: function () {
    if (this.isAnimating_) {
      var t = easeInEaseOut(Math.min(1, (new Date - this.startTime_) /
                            this.animationDuration));
      this.rotation = t * this.deltaAngle_ + this.currentAngle_;
      if (t < 1) {
        var self = this;
        window.setTimeout(function () {
          self.rotate_();
        }, 10);
      } else {
        this.isAnimating_ = false;
      }
      this.layout();
    }
  },

  onImageLoad: function (e) {
    this.imageLoaded = true;
    this.initCanvas();
  },
  onImageError: function (e) {
    this.imageLoaded = false;
  },
  onImageAbort: function (e) {
    this.imageLoaded = false;
  },
  onWindowLoad: function (e) {
    this.windowLoaded = true;
    this.initCanvas();
  },

  initCanvas: function () {
    if (!this.ctx && this.getLoaded()) {
      // IE recreates the element?
      this.canvas = this.element.getElementsByTagName("canvas")[0];
      this.ctx = this.canvas.getContext("2d");

      if (!this.ctx) {
        return;
      }
      this.layout();
    }
  }
};

</script>
</head>
<body>

<div id="image-rotator">
  <div class="tool-bar">
    <button>Rotate Left</button><button>Rotate Right</button>
  </div>
  <canvas id="c"></canvas>
  <img src="" alt="">
</div>
<script type="text/javascript">
  new ImageRotator(document.getElementById("image-rotator"),
                   "ff.jpg", 608, 380);
</script>

</body>
</html>