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SystemMessageTest.php in Rules 8.3

File

tests/src/Unit/Integration/RulesAction/SystemMessageTest.php
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<?php

namespace Drupal\Tests\rules\Unit\Integration\RulesAction;

use Drupal\Core\Messenger\MessengerInterface;
use Drupal\Tests\rules\Unit\Integration\RulesIntegrationTestBase;

/**
 * @coversDefaultClass \Drupal\rules\Plugin\RulesAction\SystemMessage
 * @group RulesAction
 */
class SystemMessageTest extends RulesIntegrationTestBase {

  /**
   * The action to be tested.
   *
   * @var \Drupal\rules\Core\RulesActionInterface
   */
  protected $action;

  /**
   * {@inheritdoc}
   */
  protected function setUp() : void {
    parent::setUp();
    $this->action = $this->actionManager
      ->createInstance('rules_system_message');

    // Clear the statically stored messages before every test run.
    $this->messenger
      ->deleteAll();
  }

  /**
   * Tests the summary.
   *
   * @covers ::summary
   */
  public function testSummary() {
    $this
      ->assertEquals('Show a message on the site', $this->action
      ->summary());
  }

  /**
   * Tests the action execution.
   *
   * @covers ::execute
   */
  public function testActionExecution() {
    $this->action
      ->setContextValue('message', 'test message')
      ->setContextValue('type', MessengerInterface::TYPE_STATUS)
      ->setContextValue('repeat', FALSE);

    // Execute the action multiple times. The message should still only
    // be stored once (repeat is set to FALSE).
    $this->action
      ->execute();
    $this->action
      ->execute();
    $this->action
      ->execute();
    $messages = $this
      ->getMessages(MessengerInterface::TYPE_STATUS);
    $this
      ->assertNotNull($messages);
    $this
      ->assertEquals([
      'test message',
    ], $messages);

    // Set the 'repeat' context to TRUE and execute the action again.
    $this->action
      ->setContextValue('repeat', TRUE);
    $this->action
      ->execute();

    // The message should be repeated now.
    $messages = $this
      ->getMessages(MessengerInterface::TYPE_STATUS);
    $this
      ->assertNotNull($messages);
    $this
      ->assertEquals([
      'test message',
      'test message',
    ], $messages);
  }

  /**
   * Tests that the action works if the optional repeat flag is not set.
   *
   * @covers ::execute
   */
  public function testOptionalRepeat() {
    $this->action
      ->setContextValue('message', 'test message')
      ->setContextValue('type', MessengerInterface::TYPE_STATUS);
    $this->action
      ->execute();
    $messages = $this
      ->getMessages(MessengerInterface::TYPE_STATUS);
    $this
      ->assertNotNull($messages);
    $this
      ->assertEquals([
      'test message',
    ], $messages);
  }

  /**
   * Clears the statically stored messages.
   *
   * @param null|string $type
   *   (optional) The type of messages to clear. Defaults to NULL which causes
   *   all messages to be cleared.
   *
   * @return $this
   */
  protected function clearMessages($type = NULL) {
    if (isset($type)) {
      $this->messenger
        ->deleteByType($type);
    }
    else {
      $this->messenger
        ->deleteAll();
    }
    return $this;
  }

  /**
   * Retrieves the stored messages.
   *
   * @param null|string $type
   *   (optional) The type of messages to return. Defaults to NULL which
   *   causes all messages to be returned.
   *
   * @return array|null
   *   A multidimensional array with keys corresponding to the set message
   *   types. The indexed array values of each contain the set messages for
   *   that type. The messages returned are limited to the type specified in
   *   the $type parameter. If there are no messages of the specified type,
   *   an empty array is returned.
   */
  protected function getMessages($type = NULL) {
    $messages = $this->messenger
      ->all();
    if (isset($type)) {
      return isset($messages[$type]) ? $messages[$type] : NULL;
    }
    return $messages;
  }

}

Classes

Namesort descending Description
SystemMessageTest @coversDefaultClass \Drupal\rules\Plugin\RulesAction\SystemMessage @group RulesAction