farm_ui_map.views_execution.inc in farmOS 2.x
Provides Views runtime hooks for farm_ui_map.module.
File
modules/core/ui/map/farm_ui_map.views_execution.incView source
<?php
/**
* @file
* Provides Views runtime hooks for farm_ui_map.module.
*/
use Drupal\asset\Entity\AssetType;
use Drupal\views\Entity\View;
use Drupal\views\ViewExecutable;
/**
* Implements hook_views_pre_view().
*/
function farm_ui_map_views_pre_view(ViewExecutable $view, $display_id, array &$args) {
// Alter the farm_asset_geojson View's full and centroid displays to add all
// exposed filters that are present in the farm_asset View.
if ($view
->id() == 'farm_asset_geojson' && in_array($display_id, [
'full',
'centroid',
])) {
// Load the farm_asset View. Bail if unavailable.
$farm_asset_view = View::load('farm_asset');
if (empty($farm_asset_view)) {
return;
}
// Copy all exposed filters from the default display.
$display = $farm_asset_view
->getDisplay('default');
if (!empty($display['display_options']['filters'])) {
foreach ($display['display_options']['filters'] as $field => $filter) {
$view
->addHandler($display_id, 'filter', $filter['table'], $field, $filter, $filter['id']);
}
}
// If a type argument is present, add bundle-specific exposed filters.
if (!empty($args[0]) && $args[0] != 'all') {
farm_ui_views_add_bundle_handlers($view, $display_id, $args[0], 'filter');
}
}
}
/**
* Implements hook_views_pre_render().
*
* @see farm_ui_map_module_implements_alter()
*/
function farm_ui_map_views_pre_render(ViewExecutable $view) {
// Render a map attachment above views of assets.
if ($view
->id() == 'farm_asset' && in_array($view->current_display, [
'page',
'page_type',
])) {
// Get all asset bundles.
$asset_bundles = \Drupal::service('entity_type.bundle.info')
->getBundleInfo($view
->getBaseEntityType()
->id());
// Start array of filtered bundles.
$filtered_bundles = $asset_bundles;
// Start array of asset layers to add.
$asset_layers = [
'full' => [],
];
// Save the group labels.
$layer_group = $view
->getBaseEntityType()
->getCollectionLabel();
// Add multiple asset layers to the page of all assets.
if ($view->current_display == 'page') {
// Limit to filtered asset types.
if (!empty($exposed_filters['type'])) {
$filtered_bundles = array_intersect_key($asset_bundles, array_flip($exposed_filters['type']));
}
}
// Get exposed filters.
$exposed_filters = $view
->getExposedInput();
// Determine if we are filtering by bundle.
// This may happen via contextual filter on the "page_type" display, or via
// the exposed "type" filter.
$bundle_filters = [];
if ($view->current_display == 'page_type' && !empty($view->args[0])) {
$bundle_filters[] = $view->args[0];
}
elseif (!empty($exposed_filters['type'])) {
foreach ($exposed_filters['type'] as $bundle) {
$bundle_filters[] = $bundle;
}
}
// Filter by bundle, if desired.
if (!empty($bundle_filters)) {
$filtered_bundles = [];
foreach ($bundle_filters as $bundle) {
$filtered_bundles[$bundle] = $asset_bundles[$bundle];
}
}
// Add a cluster layer for summarizing asset counts.
$asset_layers['cluster']['all'] = [
'label' => t('Asset counts'),
'cluster' => TRUE,
'filters' => $exposed_filters,
];
if (!empty($bundle_filters)) {
$asset_layers['cluster']['all']['asset_type'] = implode('+', $bundle_filters);
}
// Add a full asset geometry layer for each asset type.
foreach ($filtered_bundles as $bundle => $bundle_info) {
// Load the bundle entity.
$type = AssetType::load($bundle);
// Load the map layer style.
/** @var \Drupal\farm_map\Entity\LayerStyleInterface $layer_style */
$layer_style = \Drupal::service('farm_map.layer_style_loader')
->load([
'asset_type' => $bundle,
]);
if (!empty($layer_style)) {
$color = $layer_style
->get('color');
}
// Add layer for the asset type.
$asset_layers['full']['full_' . $bundle] = [
'group' => $type
->getThirdPartySetting('farm_location', 'is_location', FALSE) ? t('Location assets') : $layer_group,
'label' => $bundle_info['label'],
'asset_type' => $bundle,
'filters' => $exposed_filters,
'color' => $color ?? 'orange',
'zoom' => TRUE,
];
}
// Build the map render array.
$map = [
'#type' => 'farm_map',
'#map_type' => 'asset_list',
];
$all_layers = array_merge($asset_layers['cluster'], $asset_layers['full']);
$map['#map_settings']['asset_type_layers'] = $all_layers;
// Render the map.
$view->attachment_before['asset_map'] = $map;
}
}
Functions
Name | Description |
---|---|
farm_ui_map_views_pre_render | Implements hook_views_pre_render(). |
farm_ui_map_views_pre_view | Implements hook_views_pre_view(). |