public function MicrositeMenu::build in Entity Reference Hierarchy 8.2
Same name and namespace in other branches
- 3.x modules/entity_hierarchy_microsite/src/Plugin/Block/MicrositeMenu.php \Drupal\entity_hierarchy_microsite\Plugin\Block\MicrositeMenu::build()
Builds and returns the renderable array for this block plugin.
If a block should not be rendered because it has no content, then this method must also ensure to return no content: it must then only return an empty array, or an empty array with #cache set (with cacheability metadata indicating the circumstances for it being empty).
Return value
array A renderable array representing the content of the block.
Overrides SystemMenuBlock::build
See also
\Drupal\block\BlockViewBuilder
File
- modules/
entity_hierarchy_microsite/ src/ Plugin/ Block/ MicrositeMenu.php, line 69
Class
- MicrositeMenu
- Defines a class for a microsite menu.
Namespace
Drupal\entity_hierarchy_microsite\Plugin\BlockCode
public function build() {
$cache = new CacheableMetadata();
if (!($node = $this
->getContextValue('node')) || !$node instanceof NodeInterface || !($microsites = $this->childOfMicrositeLookup
->findMicrositesForNodeAndField($node, $this->configuration['field']))) {
$build = [];
if ($node) {
$cache
->addCacheableDependency($node);
}
$cache
->applyTo($build);
return $build;
}
/** @var \Drupal\entity_hierarchy_microsite\Entity\MicrositeInterface $microsite */
$microsite = reset($microsites);
$cache
->addCacheableDependency($node);
$cache
->addCacheableDependency($microsite);
if ($home = $microsite
->getHome()) {
$cache
->addCacheableDependency($home);
}
$menu_name = $this
->getDerivativeId();
if ($this->configuration['expand_all_items']) {
$parameters = new MenuTreeParameters();
$active_trail = $this->menuActiveTrail
->getActiveTrailIds($menu_name);
$parameters
->setActiveTrail($active_trail);
}
else {
$parameters = $this->menuTree
->getCurrentRouteMenuTreeParameters($menu_name);
}
if ($home) {
$parameters
->setRoot('entity_hierarchy_microsite:' . $home
->uuid());
}
// Adjust the menu tree parameters based on the block's configuration.
$level = $this->configuration['level'];
$depth = $this->configuration['depth'];
$parameters
->setMinDepth($level);
// When the depth is configured to zero, there is no depth limit. When depth
// is non-zero, it indicates the number of levels that must be displayed.
// Hence this is a relative depth that we must convert to an actual
// (absolute) depth, that may never exceed the maximum depth.
if ($depth > 0) {
$parameters
->setMaxDepth(min($level + $depth - 1, $this->menuTree
->maxDepth()));
}
// For menu blocks with start level greater than 1, only show menu items
// from the current active trail. Adjust the root according to the current
// position in the menu in order to determine if we can show the subtree.
if ($level > 1) {
if (count($parameters->activeTrail) >= $level) {
// Active trail array is child-first. Reverse it, and pull the new menu
// root based on the parent of the configured start level.
$menu_trail_ids = array_reverse(array_values($parameters->activeTrail));
if ($depth > 0) {
$parameters
->setMaxDepth(min($level - 1 + $depth - 1, $this->menuTree
->maxDepth()));
}
}
else {
$build = [];
$cache
->applyTo($build);
return $build;
}
}
$tree = $this->menuTree
->load($menu_name, $parameters);
$manipulators = [
[
'callable' => 'menu.default_tree_manipulators:checkAccess',
],
[
'callable' => 'menu.default_tree_manipulators:generateIndexAndSort',
],
];
$tree = $this->menuTree
->transform($tree, $manipulators);
$build = $this->menuTree
->build($tree);
$cache
->applyTo($build);
return $build;
}