bueditor.inc in BUEditor 6.2
Same filename and directory in other branches
Implements commonly used functions for bueditor.
File
bueditor.incView source
<?php
/**
* @file
* Implements commonly used functions for bueditor.
*/
/**
* Editor(s).
*/
function bueditor_editors($eid = 0) {
if (empty($eid)) {
return FALSE;
}
static $editors = array(), $gotall = FALSE;
if ($eid === 'all') {
if (!$gotall) {
$gotall = TRUE;
$result = db_query("SELECT * FROM {bueditor_editors} ORDER BY name");
while ($editor = db_fetch_object($result)) {
$editors[$editor->eid] = $editor;
}
}
return $editors;
}
elseif (!isset($editors[$eid]) && !$gotall && is_numeric($eid) && $eid > 0) {
$editors[$eid] = db_fetch_object(db_query("SELECT * FROM {bueditor_editors} WHERE eid = %d", $eid));
}
return isset($editors[$eid]) ? $editors[$eid] : FALSE;
}
/**
* All buttons of an editor.
*/
function bueditor_buttons($eid) {
$sql = 'SELECT * FROM {bueditor_buttons} WHERE eid = %d ORDER BY weight, title';
return $eid ? bueditor_query_buttons($sql, $eid) : array();
}
/**
* Fetch buttons by an sql query.
*/
function bueditor_query_buttons($sql, $var = array()) {
$buttons = array();
$result = db_query($sql, $var);
while ($button = db_fetch_object($result)) {
$buttons[$button->bid] = $button;
}
return $buttons;
}
/**
* Processed buttons. Evaluate php code for php buttons and translate titles prefixed with t:.
*/
function bueditor_processed_buttons($eid) {
$buttons = array();
foreach (bueditor_buttons($eid) as $bid => $button) {
if (($content = $button->content) && substr($content, 0, 4) == 'php:') {
if (!($content = drupal_eval('<?php ' . substr($content, 4) . ' ?>'))) {
//php returned false or nothing. include empty button in order not to break sprite index.
if (substr($button->title, 0, 4) != 'tpl:' && preg_match('/\\.(png|gif|jpg)$/', $button->icon)) {
$buttons[] = array();
}
continue;
}
}
$title = substr($button->title, 0, 2) == 't:' ? call_user_func('t', trim(substr($button->title, 2))) : $button->title;
$buttons[] = array(
$title,
$content,
$button->icon,
$button->accesskey,
);
}
return $buttons;
}
/**
* Integrate the editor into textareas.
*/
function _bueditor_textarea($element) {
static $editors, $textareas = array();
if (isset($textareas[$element['#id']])) {
return $element;
}
$textareas[$element['#id']] = TRUE;
//get editors
if (!isset($editors)) {
$editors = bueditor_user_eids($GLOBALS['user']);
$editors[0] = bueditor_check_page($_GET['q'], $editors[0]);
}
//if the first editor does not settle try the second.
if (!bueditor_preset_textarea($element['#id'], $editors[0]) && $editors[1]) {
if (!isset($editors[1]->eid)) {
$editors[1] = bueditor_check_page($_GET['q'], $editors[1]);
}
bueditor_preset_textarea($element['#id'], $editors[1]);
}
return $element;
}
/**
* Insert textarea id into preset of the editor.
*/
function bueditor_preset_textarea($tid, $editor) {
if ($editor && !bueditor_check_match($editor->excludes, $tid)) {
bueditor_settle($editor);
$settings['BUE']['preset'][$tid] = 'e' . $editor->eid;
drupal_add_js($settings, 'setting');
return TRUE;
}
return FALSE;
}
/**
* Include necessary js and css files for editor settlement.
*/
function _bueditor_settle($editor) {
static $settled = array();
if (is_numeric($editor)) {
$editor = bueditor_editors($editor);
}
if ($editor && $editor->eid && !isset($settled[$editor->eid])) {
$settings = array();
$path = drupal_get_path('module', 'bueditor');
if (empty($settled)) {
//run once
drupal_add_css($path . '/bueditor.css');
drupal_add_js($path . '/bueditor.js');
if (module_invoke('imce', 'access')) {
$settings['BUE']['imceURL'] = url('imce');
}
module_invoke('ajax_markup', 'on');
}
$editor->iconpath = bueditor_path_tr($editor->iconpath);
bueditor_add_library($editor->librarypath);
//load library files.
$settings['BUE']['templates']['e' . $editor->eid] = array(
'iconpath' => base_path() . $editor->iconpath,
'buttons' => bueditor_processed_buttons($editor->eid),
);
if ($editor->spriteon && $editor->spritename) {
$sprite_path = bueditor_sprites_dir() . '/' . $editor->spritename;
if (file_exists($sprite_path) && ($info = getimagesize($sprite_path))) {
$settings['BUE']['templates']['e' . $editor->eid]['sprite'] = array(
'url' => file_create_url($sprite_path),
'unit' => $info[1],
'x1' => base_path() . $path . '/icons/x1.png',
);
}
}
drupal_add_js($settings, 'setting');
$settled[$editor->eid] = TRUE;
}
return $editor && isset($settled[$editor->eid]);
}
/**
* Include js and css files from library.
*/
function bueditor_add_library($library) {
foreach (bueditor_get_library($library) as $key => $file) {
$ext = substr($file, -4);
if ($ext == '.css') {
drupal_add_css($file, 'theme');
}
elseif (substr($ext, 1) == '.js') {
drupal_add_js($file, 'theme');
}
}
}
/**
* Get an array of js and css files defined in editor library.
*/
function bueditor_get_library($library) {
$files = array();
foreach (preg_split("/\\s+/", $library) as $path) {
if ($path && is_file($path_tr = bueditor_path_tr($path))) {
$files[$path] = $path_tr;
}
}
return $files;
}
/**
* Return the editor ids assigned to the user.
*/
function bueditor_user_eids($user) {
//user #1
if ($user->uid == 1) {
return array(
variable_get('bueditor_user1', 1),
variable_get('bueditor_user1_alt', 0),
);
}
$roles = variable_get('bueditor_roles', array());
//anonymous user
if (empty($user->uid)) {
$rid = DRUPAL_ANONYMOUS_RID;
return isset($roles[$rid]) ? array(
$roles[$rid]['editor'],
$roles[$rid]['alt'],
) : array(
'',
'',
);
}
//other users
foreach ($roles as $rid => $role) {
if (isset($user->roles[$rid]) && ($role['editor'] || $role['alt'])) {
return array(
$role['editor'],
$role['alt'],
);
}
}
return array(
'',
'',
);
}
/**
* Check if the editor is visible in the page.
*/
function bueditor_check_page($page, $editor) {
$editor = is_numeric($editor) ? bueditor_editors($editor) : $editor;
if ($editor) {
if (drupal_match_path($page, $editor->pages)) {
return $editor;
}
$alias = drupal_get_path_alias($page);
if ($alias != $page && drupal_match_path($alias, $editor->pages)) {
return $editor;
}
if (arg(0) == 'node' && arg(2) == 'edit') {
$node = node_load(arg(1));
if ($node && drupal_match_path('node/add/' . str_replace('_', '-', $node->type), $editor->pages)) {
return $editor;
}
}
}
return FALSE;
}
/**
* Check matching lines of the needle in haystack.(page and textarea id)
*/
function bueditor_check_match($needle, $haystack) {
if ($needle == '') {
return FALSE;
}
$needle = '/^' . preg_replace("/\r\n?|\n/", '|', str_replace(array(
'*',
'-',
'/',
), array(
'.*',
'\\-',
'\\/',
), trim($needle))) . '$/';
return preg_match($needle, $haystack);
}
/**
* Translate editor paths.
*/
function bueditor_path_tr($path, $reverse = FALSE) {
if (!$path) {
return $path;
}
static $tokens;
if (!isset($tokens)) {
$tokens = array(
'%BUEDITOR' => drupal_get_path('module', 'bueditor'),
'%FILES' => file_directory_path(),
'%THEME' => isset($GLOBALS['theme']) ? drupal_get_path('theme', $GLOBALS['theme']) : path_to_theme(),
);
}
if ($reverse) {
return strtr($path, array_flip($tokens));
}
$trpath = strtr($path, $tokens);
//for themes missing icon or library directory, switch to default theme.
if (!file_exists($trpath) && substr($path, 0, 6) == '%THEME') {
$trpath = str_replace('%THEME', drupal_get_path('theme', variable_get('theme_default', 'garland')), $path);
}
return $trpath;
}
/**
* Returns sprites directory.
*/
function bueditor_sprites_dir() {
return file_directory_path() . '/' . variable_get('bueditor_sprites_dir', 'bueditor-sprites');
}
Functions
Name | Description |
---|---|
bueditor_add_library | Include js and css files from library. |
bueditor_buttons | All buttons of an editor. |
bueditor_check_match | Check matching lines of the needle in haystack.(page and textarea id) |
bueditor_check_page | Check if the editor is visible in the page. |
bueditor_editors | Editor(s). |
bueditor_get_library | Get an array of js and css files defined in editor library. |
bueditor_path_tr | Translate editor paths. |
bueditor_preset_textarea | Insert textarea id into preset of the editor. |
bueditor_processed_buttons | Processed buttons. Evaluate php code for php buttons and translate titles prefixed with t:. |
bueditor_query_buttons | Fetch buttons by an sql query. |
bueditor_sprites_dir | Returns sprites directory. |
bueditor_user_eids | Return the editor ids assigned to the user. |
_bueditor_settle | Include necessary js and css files for editor settlement. |
_bueditor_textarea | Integrate the editor into textareas. |